When we consider video games, it is important to check our bias' at the door. There has long been evidence of game playing benefits. Now, with a culture of young people deeply entrenched it is time to do a better job harnessing this promising approach to learning. Gamification and GBL Presentation to Unitec from Paul Pivec
Attempts to track some of the models available beyond the the traditional classroom. We have other options. What are they? Please comment, question, criticize. Your input is welcome.