When we consider video games, it is important to check our bias' at the door. There has long been evidence of game playing benefits. Now, with a culture of young people deeply entrenched it is time to do a better job harnessing this promising approach to learning. Gamification and GBL Presentation to Unitec from Paul Pivec
"A Sense of Place" is an audio discussion based on the experience of two students (Tannis Eamonn and Jeff Tang) and two instructors (Dr. Wilson and Dr. Schwier) in the University of Saskatchewan's ETAD program. This piece examines the idea of disappearing space in education as online and blended learning remove the geographic necessity from organised education. Is place still important? +/-